extends Control


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	$CheckBox.pressed.connect(_on_check_box_pressed)
	$CheckButton.pressed.connect(_on_check_button_pressed)

# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass

func _on_check_box_pressed() -> void:
	print("_on_check_box_pressed")

func _on_check_button_pressed() -> void:
	print("_on_check_button_pressed")


func _on_option_button_item_selected(index: int) -> void:
	print("_on_option_button_item_selected: ", $OptionButton.get_item_id(index))


func _on_texture_button_pressed() -> void:
	pass # Replace with function body.
